3D IO FLATIRON 1.70 For 3DS MAX 2013
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3D IO FLATIRON 1.70: A powerful tool for UV mapping and texture baking in 3DS MAX 2013
UV mapping and texture baking are essential steps in creating realistic and detailed 3D models and scenes. UV mapping is the process of assigning 2D coordinates to the vertices of a 3D mesh, so that a 2D image (texture) can be mapped onto it. Texture baking is the process of transferring the details of a high-resolution model or scene onto a low-resolution model or scene using textures. This can be useful for optimizing your 3D assets for real-time rendering, such as in games or VR applications.
3D IO FLATIRON 1.70 for 3DS MAX 2013
However, UV mapping and texture baking can also be tedious and time-consuming tasks, especially for complex scenes with many objects and materials. That's why you need a tool that can simplify and automate these tasks for you, such as 3D IO FLATIRON 1.70, a plugin for 3DS MAX 2013 that can automatically unwrap and bake full scenes or selections of objects into a single UV map with only few simple clicks. It is a fast, simple and yet configurable solution that greatly speeds up the process of baking complex scenes.
In this article, we will introduce you to the features and benefits of 3D IO FLATIRON 1.70, and show you how to use it in your 3DS MAX 2013 projects.
Features and benefits of 3D IO FLATIRON 1.70
3D IO FLATIRON 1.70 is a unique render-to-texture plugin that can bake full scenes or selections of objects into a single UV map with only few simple clicks[^1^] [^2^]. It has the following features and benefits:
It supports all types of geometry, including editable poly, editable mesh, NURBS, patches, splines, compound objects, etc.
It supports all types of materials, including standard materials, V-Ray materials, mental ray materials, Arch & Design materials, etc.
It supports all types of maps, including diffuse maps, specular maps, normal maps, displacement maps, ambient occlusion maps, etc.
It supports all types of renderers, including scanline renderer, V-Ray renderer, mental ray renderer, etc.
It supports all types of lighting, including standard lights, photometric lights, V-Ray lights, etc.
It supports all types of shadows, including standard shadows, raytraced shadows, V-Ray shadows, etc.
It supports all types of global illumination methods
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It supports all types of global illumination methods, including radiosity, photon mapping, irradiance map, light cache, etc.
It supports all types of render elements, such as Z-depth, alpha, wirecolor, etc.
It supports all types of output formats, such as JPG, PNG, TGA, TIFF, PSD, EXR, etc.
It supports all types of output resolutions, from 64x64 to 8192x8192 pixels.
It supports all types of output channels, such as RGB, RGBA, RGBE, etc.
It supports all types of output options, such as padding, filtering, gamma correction, etc.
With 3D IO FLATIRON 1.70, you can easily create high-quality UV maps and texture maps for your 3D models and scenes with minimal effort and maximum control.
How to use 3D IO FLATIRON 1.70 in 3DS MAX 2013
To use 3D IO FLATIRON 1.70 in 3DS MAX 2013, you need to follow these steps:
Select the objects that you want to bake. You can select individual objects, groups of objects, or the entire scene. You can also use the Flatiron Selection Helper tool to filter out objects by name, material, layer, or type.
Open the Flatiron dialog by clicking on the Flatiron icon on the main toolbar or by going to Rendering > Flatiron.
Adjust the general settings on the General Settings tab. Choose the mode of operation (Single Map or Multiple Maps), the output resolution (from 64x64 to 8192x8192 pixels), and the output format (such as JPG, PNG, TGA, TIFF, PSD, EXR, etc.).
Adjust the unwrap settings on the Unwrap Settings tab. Choose whether to use Automatic Unwrap or Manual Unwrap. If you use Automatic Unwrap, you can set the unwrap method (such as Box Mapping or Angle Based Flattening), the unwrap quality (from Low to High), and the unwrap padding (from 0 to 16 pixels).