The Lord Of The Rings: War Of The Ring
The game allows (or requires, in campaigns) the player to use armies which may include allies who aren't supposed to be fighting the same battles. For example, the player may create Riders of Rohan during the defense of Osgiliath; it was fought without their participation. During the scenario "Helm's Deep" in the Good campaign, one uses Gondor Swordsmen alongside Riders of Rohan and Rohan Archers (an uncreatable, campaign-only unit).
The Lord of the Rings: War of the Ring
There is some mirroring between either faction's troop tree. For example, Elven Archers (ranged) and Haradrim Slayers (infantry) both have "cloaking" abilities which make them invisible. Rangers and Wraiths (not Ringwraiths) are both "detector" units which enable the player to see the former.
The game plays like Warcraft III, too. Similar mix of races: Human (Gondor), Elves, Dwarves, Orcs and other assorted bad guys. It's a similar rock-paper-scissors unit approach. And the heroes function in almost exactly the same way. Similar power recharge rates, and when they die, you can bring them back to life. All of this is pretty odd when you consider Sierra's claim that War of the Ring is based on Liquid Entertainment's Battle Realms engine and not on Blizzard's work.
The opening of the "Good" campaign takes place East of the Misty Mountains and tells the story of how each member of the Fellowship fought the beginnings of the war before heading out to Rivendell to ask for help. The Dwarves of the Iron Mountain, led in battle by Gimli, fight off orcs. Legolas hunts down Gollum in Mirkwood and stumbles upon an orc invasion. And Boromir leads his men against the forces of Mordor as they try to cross into Osgiliath. This is all loosely based on Tolkien's writing, but some of it might give purist fans fits. The campaign eventually reaches key moments covered in the books (like Helm's Deep) and brings us to the War of the Ring itself.
Heroes don't gain mana like in Warcraft III; they gain fate points through combat. This makes them more effective fighters, but it requires you to seek out a fight with the enemy as much as possible, using a hero as a raider. This is odd when your hero is Frodo... but hey, it's a game after all. There aren't any creeps to take on (those neutral beasts that populate Warcraft III's world) so this means you'll be running into the real enemy. Watch out in multiplayer; make sure that you kill the enemy hero every time he comes calling. Meet him in force, preferably with your own hero or ranged attackers, to reduce how many fate points he's gathering.
The unit AI is mediocre. Your men will frequently run off screen and into enemy trigger points, releasing a torrent of orcs, or taking on giant trolls by their lonesome. To make matters worse, your men don't default into formation. So you'll find your ranged attackers in the front row bearing the brunt of an assault, while your melee units struggle to find their way around them.
By the third millennium, Sauron had gained back much of his former strength since his defeat at the end of the Second Age and who sought the One Ring, the key to regaining his physical form and thus his full power. In the war that he instigated, countless thousands of Men, Elves, and Dwarves lost their lives in battle with the Dark Lord's forces. The conflict ended with the complete and utter defeat of Sauron and Mordor, and a grand victory for the Free Peoples. Afterward, the final decline of the Elves' power in Middle-earth began, paralleled by the rise of Men in the West, the restoration of the King of Gondor and Arnor, and the start of the Fourth Age, during which the final decline of the Dwarves also began.
During the Quest of Erebor, the White Council attacked Dol Guldur and the Dark Lord withdrew. However, Sauron returned to his old abode in Mordor to reconstruct Barad-dûr and ten years after the fall of Smaug he sent three Nazgûl to reoccupy Dol Guldur. He declared himself openly in TA 2951. The White Council met for the last time in TA 2953 to discuss the Rings of Power when Saruman reassured them that the One Ring had been lost forever in the Sea. After this, Saruman fortified Isengard, spied on Gandalf, learning thus his interest in the Shire, and started sending his agents around the Shire under the pretense of buying pipe-weed.
The task of the Wizards was to oppose Sauron, but by the time of the War of the Ring only one remained true to that purpose. Throughout the war Gandalf would prove to be the key element, martialling the Dark Lord's enemies against him while countering Sauron's moves, sometimes decades in advance.
Gandalf's adaptability and aptitude for strategy proved invaluable to his allies during the complicated web of strategy surrounding the War of the Ring. As told in Unfinished Tales, Gandalf had known for quite a while that Sauron's use of Smaug would virtually guarantee victory over his enemies, laying waste to the remaining strongholds of the Elves. He and the company of Thorin II Oakenshield thus set out to destroy Smaug, and in the process broke the power of the Northern Orcs in the Battle of Five Armies, ensuring the freedom of a mostly defenceless Eriador in the war to come.
The primary objective of Sauron's grand wartime strategy was to defeat the strongest of his enemies; Gondor, and to do so he would need to take their capital city and greatest fortress, Minas Tirith. This was no easy task even for Sauron; Gondor was easily the largest, most populous and most powerful kingdom of Men in Middle-earth and, despite its decline and stagnation, could still boast strong military forces. To this end, the war effort of Mordor was focused in the south in and around Gondor's borderlands, in a strategy of divide and conquer. To keep Gondor's ally Rohan, on its northern border, from sending aid, Sauron promoted the rise of his puppet Saruman at Isengard to the west of Rohan. Thus Rohan's forces would be focused in the west trying to stem the tide of Isengard's attacks and none could be sent to Minas Tirith's defense. Meanwhile, Sauron sent his allies, the Corsairs of Umbar to attack Gondor's populous southern coastal fiefdoms, which as a result could send only a fraction of their forces to defend Minas Tirith, while the rest stayed on the coasts preparing for the Corsair assault.
Meanwhile, Gandalf drove Gríma Wormtongue out of Edoras and went to gather Erkenbrand's scattered forces, advising King Théoden to move to the stronghold of the Hornburg. The king and his forces arrived unmolested, but soon the fortress was surrounded by Saruman's troops and attacked in the Battle of the Hornburg. All through the night of March 3rd-4th a combined force of Orcs and Dunlendings besieged the Hornburg, and despite the efforts of the Rohirrim (aided by Aragorn, Legolas, and Gimli) hope appeared lost. Believing Rohan was lost, Théoden decided to mount a final, suicidal charge against Saruman's forces. Unexpectedly, however, Gandalf arrived in the nick of time with Erkenbrand and the scattered Rohirrim, along with a forest of Huorns who had been sent to the battle by Treebeard. The Orcs were trapped and utterly annihilated. The Dunlendings were taken captive, however, they were freed after swearing an oath not to again attack Rohan and clearing the battlefield of the dead. The mercy of this act amazed the captives, who had been told by Saruman that the Men of Rohan were cruel and burned their captives alive.
For over 3000 years, the realm of Gondor had held back the threat from the east and south. In time, with multiple assaults co-ordinated by Sauron, the kingdom declined, and the Dark Lord prepared to strike the mortal blow. On June 20 TA 3018 an initial attack was launched that captured the Eastern half of Osgiliath, securing a base from which the assault would be launched the following year. The two most important of Gondor's outer fortresses were the island citadel of Cair Andros and the western half of the ruined city of Osgiliath. Following the Great Signal from Minas Morgul and the answering signal from Mount Doom, the attack on Osgiliath was the first move of the assault on Gondor. Sauron's two armies swiftly overwhelmed the defenders of the fortresses, and Faramir was forced to retreat to the Causeway Forts, the last defence against the Morgul forces. Soon these too were destroyed, and only Minas Tirith remained. The defence of these outposts bought vital time however, delaying the arrival of the forces of Mordor at the gates of the White City for nearly two days.
When the war commenced, the Dwarves of Erebor refused to cooperate with Sauron in his hunt for the Ring. So it was that Sauron sent in his legions of Easterlings to attack Dale and destroy the two kingdoms. On March 17 the Easterlings met the armies of the Dwarves of Erebor and the Men of Dale outside the city of Dale. After three days of intense fighting during which time both sides sustained heavy losses, the armies of Dale and the Dwarves were pushed back to the mountain. King Brand of Dale fell before the gate of the Lonely Mountain, and King under the Mountain Dáin II Ironfoot fell after a long defence of Brand's body. Dale was sacked and its citizenry sought refuge in Erebor. The Easterlings settled down to besiege the Mountain, but were unable to gain entry.
In Rohan the heir apparent, Théodred, was killed, and, in the Battle of Pelennor Fields, King Théoden died as well. He was succeeded by his nephew Éomer. In the Glittering Caves at the Hornburg, a Dwarven colony was established, and Isengard was given to the Ents, who filled Saruman's pits and reforested the land, renaming it the Treegarth of Orthanc
The War of the Ring is one of the major wars in The Lord of the Rings trilogy. It was one of the major wars in all of Middle-earth and the main conflict in the film series. It begun with the Attack on Dol Guldur and Battle of Five Armies in TA 2941, which sent the conflict into a 60-year lull during which Sauron rebuilt his power, before erupting with attack on Osgiliath and culminate in Sauron's ultimate defeat during the Battle of the Black Gate in TA 3002. 041b061a72